So I started back working on my game, the main issue was there was no planning. So I started planning my game again. Development has gone way faster. Here is are some sprites
I just ran out of likes so here,
![]()
Thank you, I will release playtests once I think there is enough to play
I read “New Beeders” as “New Breeders”. Those are two VERY different games.
I ran out of likes:
![]()
I also ran out of likes:
![]()
How much bandwidth are we wasting with this lol.
I am amazed how I havent started planning sooner
Just like the rest of us, it won’t be the last time
But yeah, what you can plan in ten minutes can sometimes avoid days of work in the future.
I’m looking forward to seeing a demo ![]()
Thank You!
Im gonna release a playtest build now
Don’t use AWSD, those are debug controls
I just implimented settings
It’s quite cute, the level music does a lot to convey a playful, slightly manic vibe. I find the intro song pretty grating, though maybe that’s intentional ![]()
My notes in no particular order:
- Game is a bit too loud, compare the volume to a loud album or game and adjust accordingly
- Going off the edge = fall forever - I’d expect a lose state and (a way to) reset. Currently it seems the game has to be closed and restarted to try again. High priority, you’ll need this for testing as well.
- Controls need explaining in-game
- If ASDW is for debug only, don’t include it in playable builds
- Camera angle is quite low and distant, meaning that there’s a lot of empty space at the bottom of the screen. Maybe raise it and get it closer to the character, to have better overview, control and less wasted screen space.
- I didn’t find the settings you mentioned - another control that needs explaining
- The two-way camera system isn’t bad, but it is a little hard to know when to change views - in time you might consider making it automatically change with where the player is in the level. Of course that means more level design and more to test.
I will make a new playtest build, some of the stuff I added was not in the playtest build
I just added a couple of the changes
New Playtest Builds


