I’m a bit late for the second devlog,
Sorry, I was planning to post every week, so… got to fix that.
Now, I have implemented the grap and throw,
Player can grap enemy, aim to 8 direction, then throw by release the button.
Like i said on previous post, i choose option 3, simply put enemy position at player’s hand position.
Now for other part,
Should player be able to move while aiming?
Should I consider momentum, if throw while moving, enemy will be throw farther or harder
I should consider player will slide if aiming while running in ‘can’t move while aiming’
And main mechanic is inspired by
It might help to post the next devlogs inside the same thread as the last devlog. Easier for everyone to keep up. Maybe you can add a screenshot or gif/video of the grabbing mechanics?
How do i make the same thread?
By Posting this, or the next update as a reply to the last thread.
welcome, to my first devlog that I actually going to try follow through, thanks for your time, so far not much. but devlog is importent they say,so here my attempt.
i got the;
move left and right,
stand on slope,
roll on press down on slope,
dash,
and art
here the player character
[1000035441]
made it myself.
the game is a grap enemy and throw, 2d platformer.
So far i figure out 3 way to grap and throw;
Erase enemy, appeared in player hand as child, erase again, then throw as origi…
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