Node/Signals Tab not showing in Godot 4.3

The “Node” tab that contains the list of signals doesn’t show up for me no matter what I do. Did something change in the latest version that no longer allows the use of signals in this way, or am I overlooking something?

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I’ve searched everywhere, but having trouble finding the answer. I feel like I’m overlooking something very simple…

I figured it out. Although, I’m not sure why it’s disabled by default…

Editor → Manage Editor Features

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I was just taking a look for you :slight_smile:

Good find btw. I was about to suggest that you had made it floating by mistake and resetting to the default editor would fix it.

Never mind, glad you got it sorted.

I actually tried resetting to default at first, but it didn’t work. The default is disabled for some odd reason. Maybe the 2D_Profile disables it by default? I’m not sure…

Thank you anyway though :slight_smile:

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