Nodes instantiated at runtime not saving with scene

Godot Version

Godot Mono 4.2.2

Question

I am trying to the save the open scene to the user directory so it can be loaded later, but when I load it anything that was instantiated at runtime isn’t there (everything placed while in the editor is there and in the state I left it), how do I fix this?

See if this helps:

1 Like

Make sure the nodes you instantiate at runtime in this scene have their owner property set to the root node of the scene you want to pack.

1 Like

Thank you so much!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.