non-uniform scale on unknown objects.

Godot Version

`Godot 4.3

Question

I am getting an error for non-uniform scaling on unkown Area3D’s after implementing Jolt physics.

src\objects\jolt_shaped_object_impl_3d.cpp:161 - Failed to correctly scale body ‘Area3D:<Area3D#2380938677512>’. A scale of (1.000000, 1.122510, 1.000000) is not supported by Godot Jolt for this shape/body. The scale will instead be treated as (1.040837, 1.040837, 1.040837).

i get this error for about 10 different ID’s when opening the project and every few seconds while running the debug. I have written three different tool scripts, looking for non-uniform areas, looking for non-uniform parents of areas and one for the specific ID i get in the errors, but the tools keep saying no such areas exist. its not game breaking nor does it hurt performance, but it clutters my debugger, so i have no clue what else might be happening while running the debug. have anyone else had this happen before.?