Godot Version
4.6.1
Question
I created an Android release version of my game and uploaded it to the internal test track in Google Play. Upon installing it and playing it, I noticed stuttering and frame drops late in the game (when it gets more intense). I don’t notice this on the debug version (same build/export). Why would this be the case? How can the release be less performant than the debug build?
You can see 2 videos here https://photos.app.goo.gl/qmJDWrN8zT9jrEWK6 that show the difference. You will see frame drops and noticeable stutter in the 55 second video (release) as compared to the 35 second video (debug).