More an experiment than a game WIP, to explore NavAgents and NPC behavior in Godot. It’s based on the idea of the classic “Little Computer People” (C64, 1985) , the predecessor of the SIMs.
The chars get their animations from the furniture, easy mod-able to add new objects.
Next task is to add usable items.
It has day-night cycle, based on the sky shader by binbun. I have added a 2nd light source (the moon).
Sounds (CC0): https://freesound.org/
Sky-Shader (modified): Customizable Sky Shader - Godot Shaders
Infinite Gridfloor Shader: Generated by an LLM