NPC Experiment based on "Little Computer People"

More an experiment than a game WIP, to explore NavAgents and NPC behavior in Godot. It’s based on the idea of the classic “Little Computer People” (C64, 1985) , the predecessor of the SIMs.
The chars get their animations from the furniture, easy mod-able to add new objects.
Next task is to add usable items.

It has day-night cycle, based on the sky shader by binbun. I have added a 2nd light source (the moon).

Sounds (CC0): https://freesound.org/
Sky-Shader (modified): Customizable Sky Shader - Godot Shaders
Infinite Gridfloor Shader: Generated by an LLM

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Well, it’s almost like The Sims. When will the game be released? :smiling_cat_with_heart_eyes:

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While Will Wright played Little Computer People, had Rich Gold give feedback on The Sims, and said it influenced The Sims, I personally think it’s a bit of a stretch to call a tech demo the predecessor of a full game.

Still, I think your tech demo is pretty cool.

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