I have a scene (image) which is a sprite with 3 areas.
in the ready on parent (sprite) I connect to area signals mouse_enter.
afaik it creates the tree from bottom up so by the time func ready happens on root, all areas should be created. So in the root I used @ready var to set a reference to respective areas.
When I add this in design time it works fine however, it I add this during run time.
using class.new() I get failure on connect, citing that the areas are null (and if I looking remote) I can see they haven’t been created. I’m not sure why they arent’ created as part of the scene instance?