NVIDIA PhysX open source!

NVIDIA recently released the source code of its PhysX physics engine, as well as Flow and Blast SDK. Has anyone already compared the performance of PhysX and Jolt? Will there be an advantage from a plugin with PhysX physics support?

News text:

NVIDIA has completed the transition to a fully open model for its PhysX physics engine by releasing the source code for the components that run on the GPU under a BSD-3 license. This comes about six and a half years after partially opening up the PhysX SDK. The company also open-sourced the GPU shaders for its Flow fluid simulation library.

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You wold need to integrate it with godot. I would say it would probably take some time for someone to do so, if ever. And it is also hardware specific to achieve its full potential. Not very enticing for AMD cards imo.