Obj file load issue

Godot Version

Godot Engine v4.3.dev.custom_build.d76c1d0e5

Question

When I load the following obj file, I got wrong mesh.

# Blender 4.0.1
# www.blender.org
mtllib polygon.mtl
o One
v -1.396284 0.000000 1.735148
v 0.204135 0.000000 1.702486
v 1.869877 0.000000 0.812457
v 1.077833 0.000000 -1.196231
v -0.530751 0.000000 -1.645328
v -2.016854 0.000000 -1.669824
v -2.955875 0.000000 -0.069406
v -2.196493 0.000000 1.188066
vn -0.0000 1.0000 -0.0000
vt 0.000000 0.000000
s 0
usemtl Material
f 3/1/1 4/1/1 2/1/1
f 2/1/1 4/1/1 5/1/1
f 5/1/1 1/1/1 2/1/1
f 1/1/1 5/1/1 6/1/1
f 1/1/1 6/1/1 8/1/1
f 6/1/1 7/1/1 8/1/1
o Two
v 3.976551 0.000000 1.816802
v 5.576969 0.000000 1.784140
v 7.242712 0.000000 0.894111
v 6.450667 0.000000 -1.114578
v 4.842083 0.000000 -1.563674
v 3.355980 0.000000 -1.588170
v 2.416959 0.000000 0.012248
v 3.176342 0.000000 1.269720
l 9 16
l 10 9
l 11 10
l 12 11
l 13 12
l 14 13
l 15 14
l 16 15

Thank you for your help

In Blender it looks like:

Sorry, it somehow works now, only the lines are not showing.