Object in inherited scene showing up in world

Godot Version

4.2.1 (Win64)

Question

I was following a tutorial on how to set up FPS style arms or hands with subviewports and a second camera, and it has you make an inherited scene from the camera where you place and position the models for the arms. But when I tried to do this, the camera and arm models showed up in the parent scene (meaning the scene which parents the player inherited scene, which parents the camera inherited scene). Is there a reason why this happened to me and not him? Is there some setting that I can toggle or way to keep the models isolated to the one inherited scene? lmk if this doesnt make sense, i am very new

With a subviewport you can create a separate world3d in the inspector for the node. Otherwise the subviewport will share the master viewport world3d.

Second option is to just move the arms and camera to a position very var away?

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yup that fixed it. thanks!

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