My issue is a debug error as follows: W 0:00:44:558 _process_picking: Object picking can’t be used when stereo rendering, this will be turned off!
<C++ Source> scene/main/viewport.cpp:715 @ _process_picking()
I can get as far as hands moving and working, I made collision objects with mesh, but I can’t see them, can see a regular mesh just fine. I’m sure I’m missing something small, any help or guidance is appreciated
The error you’re getting is unrelated to what you’re trying to do. This is a default setting on the viewport for object picking with your mouse. The error is simply letting you know that feature does not work in XR and will be disabled.
Collision shapes are only visible in runtime if you specifically enable that in the debug menu, and this is only for diagnostics purposes.
In order to pick objects up, you’ll need to implement logic for that, it’s not something that works out of the box. You can use a toolkit like Godot XR Tools to get this functionality prebuild.
Or you can easily build this yourself, I have some older tutorial videos from Godot 3 on my youtube channel that you can adapt to Godot 4. I really need to redo them.
Yes, I think I got it. Kinda. I was able to make it work eventually(but still not correct LoL) And I was still getting that debug error. So the original problem was in my own brain pan head spacing and timing. I’m only a day or two into this, all very fascinating. I am using your XR Tool Kit. Thanks!