OccluderInstance3D saying there is no meshes when there is meshes in scene

Godot Version



Hey. I’ve encountered an error and I cant seem to find any solutions online so I’m posting here to see if anyone else has any advice or a way to help fix the error.

I’m using Godot 4.2.2 and the .NET version as I am using csharp to code my game. It’s just a small little minecraft clone at the moment.

So I’m trying to use occlusion culling to improve performance. I have “use occlusion culling” enabled in my project settings. I have been trying to use the “OccluderInstance3D” node but when I press the bake occluders button on the node it shows the error message below:

As I am a new user I can only upload 1 image to show but I’m 100% sure there is a meshinstance3d in the scene.

The only potential error I could see is the fact that I load the mesh dynamically but the meshInstance3d still has a base mesh to it so I personally don’t think that’s it.

Any help would be amazing!!
Thanks in advance.