Occlusion Culling not rendering pass CsgBoxes with Subtraction

Godot Version

Godot 4.3 Beta 1

Question

Hi, i’m making a level using CSGBox. And after some messing around, i discovered that when you put a CSGBox (Union) and a CSGBox (Subtraction) together, it makes a hole. After more messing around, i found how to setup occlusion culling, only to see that the window and the door holes don’t show 100% of the interior.


image

CSGBox3D9 is the subtraction node

There is a wall after this window, but that wall doesn’t shows up.

I don’t know how to explain my problem properly (english isn’t my native language), any help?