Godot Version
v4.2.1.stable.official [b09f793f5]
Question
Heyo, folks! Been trying to build our first game with Godot and one seemingly minor but annoying snag we’ve encountered relates to .ogg audio files and looping.
I’ve created an AudioStreamPlayer2D and assigned it to a 2D node in the playable space. It plays audio fine and works as expected. I have then reimported my .ogg audio file with the Loop flag set to true. The Loop flag is also displayed as true in the AudioStreamPlayer2D’s stream properties. However, the audio refuses to loop and simply falls silent at the end of its first run.
Apart from creating a signal and listener function combo to force the audio to restart every time it runs out, are there any suggestions on how to troubleshoot this issue?