'on_despawn_receive' error caused before multiplayer.server_disconnected triggered

Godot Version

4.3 stable

Question

  1. gamelevel spawned by MultiplayerSpawner(using custom spawn function)

  2. each player has child spawner(like body attached object)

in this case, quit game from client first, then error not show.
but, quit game server first, error caused below.

how can i fix it? any idea?

best regards.

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