Godot Version
4.3 mono
Question
It appears that using one-click deploy to Android deletes all files in the user:// directory. If you run the game from the device a subsequent time, the files remain, until you deploy again. It makes it exceedingly difficult to develop if you can’t effectively save data to the device (no, I don’t want to request permission to write elsewhere on the device)
Is this expected behaviour, an Android bug, or a Godot bug?
Is there a permission problem or another export setting that needs changing?
Godot doesn’t have any problem reading and writing to the user:// directory.