I want to make a multiplayergame that runs with up to 30 people in browser. Using a Server-authoritative architecture. The question is, should I use Godot’s built in Multiplayer API OR would it be more favourable to hook it to a node.js sever and write low-level myself? Is there any strong reason to argue against using what godot already supplies? its for my thesis so I’d like to make a good decision from the get-go, as changing later will be hard for me.
Thanks in advance!