Godot Version
4.2.1
Question
I’m making an online multiplayer game. There are MultiplayerSynchronizers and MultiplayerSpawners throughout many scenes in my game. I get the following error 29 times when launching Godot:
modules/multiplayer/scene_replication_config.cpp:59 - Condition “p_value.get_type() != Variant::BOOL” is true. Returning: false
This error doesn’t seem to cause any issue when running the game. Has anyone run into this before? I’d like to get these removed if possible