Only bones are moving when playing animation

Godot Version

Godot 4.6 mono

Question

My animation does not play in Advance Import scene. Only the bones will move in viewport scene. I am not sure how to fix this.

Here is a video on my reddit page.

func _ready() -> void:
    print("hello world")

If you exported from Blender, check if the skeleton is in rest position rather than pose position. I assume the mesh was parented to the skeleton.

its a blender thing. thanks for your help.

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