Only half of my 3D model exports

Godot Version

4.2.2.stable

Question

Hi,

I am attempting to make my first 3D game with Godot so I am really new to this. I found this asset and put it into blender. The 3D model looked really good and so proceeded to export it as .glb file. When putting it into Godot, I saw that the 3D model exported only half of the model. I don’t know what needs to be done, perhaps there is a setting in blender that I don’t know about or something.

I have attached photos of the model in blender and then the exported model in Godot. Any help would be helpful!

In blender:

In godot:

Check to see if it has a mirror modifier in blender. That’s what happened to me. I’m guessing that the body is using a mirror while the arms are not. If it has a mirror modifier apply it and it should work.

2 Likes

To add to @areagg 's response, in blender’s GLB export you can check “Data > Mesh > Apply Modifiers” to apply the modifiers only when exporting, in case you intend to edit the model more.

1 Like

Yes, I got it! Thank you so much. Now what I have to do is figure out how to animate this in blender, got luck to me on that!