OpenXR FB classes in C#

Godot Version

4.4.1 Mono

Question

Hello,

I’ve come to the conclusion that OpenXRFBxxx classes are missing from the C# implementation. I’m currenlty using a C# / GDScript mix to use them anyway, but it does makes code maintenance quite complicated.
(OpenXRFbSpatialEntity, OpenXRFbSpatialAnchorManager, OpenXRFbSceneManager, and so on)

Am I missing something ? If not, any plans on adding them in C# ?
I know that .NET for android is experimental, but so far, everything seems to work properly, except for those missing classes.

Thank you !
Matt.