Godot Version
Godot 4.5.1-stable (also tested in 4.6)
Question
I’m having an issue with OpenXR passthrough (OpenXRFbPassthroughGeometry) where the passthrough image appears “inside” the mesh, like it’s rendered deep inside the geometry. The geometry itself is positioned correctly. For example, I have set a box mesh in the OpenXRFbPassthroughGeometry node and it looks dark outside but if u move u can find the same cube is rendered inside it with the passthrough texture. I can’t upload an image as passthrough is not captured by Meta Quest Link.
So, I created a fresh project using the Meta passthrough sample template on Godot 4.6 release, and the screen is flickering and it seems that it was happening the same issue. So this seems like a plugin/engine issue, not project‑specific.
Environment blend mode is set to “Opaque” as it does not seem to work with “Alpha”.
Details:
- Meta Quest 3, standalone
- Godot OpenXR vendors plugin (latest)
- Happens with different meshes (box/plane)
- Dotnet version of Godot
Is this a known issue with the OpenXR vendors plugin / passthrough?
Is there a recommended workaround or known fix?