OverRend, A Game Inspired by Minecraft Mace Pvp

I’ve been developing this game for the past while now and want to be a bit more open about it’s development. I’m trying to create YouTube videos but I’m not a content creator but I am a perfectionist to It’s going to take a while till I have videos :/

Anyways, about my game:

I enjoyed Minecraft Mace PvP (which I will abreviate to MMP since saying that is too long) for a while and thought it would be cool to make a game entirely based around it.
It was originally going to be a speedrunning game but then I found my enemies too basic for that, then I went for wave based survival, and now it’s going to be a rogue-like similar to BoI.
I don’t have a playtest yet and have more details I’d like to share but just thought I’d get this out here.

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So, now that I have more time Imma elaborate on what I’ve done.
I’ve created the procedural dungeon spawning with interconnected rooms and made the rough outline for a upgrade system. There’s also a few enemies that I made however most aren’t used in the game right now.
They are:
A basic enemy that moves to attack the player

A large enemy that is the same as the basic enemy with more health and a projectile when you are far away

A turret that targets the player when they have a (checks code to see exactly what) are moving along the Y axis. It also has a shield to deflect incoming attacks until it’s the only enemy left.

A enemy that attacks the player to launch them up and also uses a bomb at the same time to effectively combo the player

A flying enemy that stays at a fixed Y height while the player is below it and drops bombs from there until the player is above it where it starts shooting at the player

A flying enemy with four rotating shields to block the first few attacks. It also shoots a burst shot that expands on impact with the ground.

Today I added a better way of spawning enemies. Before I had to pass in the XYZ bounds of the rooms to spawn enemies but that isn’t great for when there’s multiple tiered rooms. I changed that by making a mesh that hides itself when the game runs. That mesh has a function that chooses a place somewhere on it then returns it as a Vector3 which is used to determine where to spawn enemies. The spawner also has support for multiple planes and chooses a random one to spawn an enemy on. With that better system hopefully I can CSG some rooms to have a playtest available soon!

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Unpopular opinion. I hate mace PvP. That being said. This sounds rly cool. Keep going.

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I hope I can turn around your opinion for at least this game!

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I believe you can. Just in MC it’s way too unbalanced and ends up with on person permanently in the air out of danger. But as a standalone game those issues can all be fixed.

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