Godot Version
v4.2.1.stable.official [b09f793f5]
Question
I have a gate that I imported from blender. I am trying to make it so it collides with the player but the part with the door does not collide with the player when when it is opened and allows the player to pass through (the gray part is the door, it opens up like a garage door)
My current approach is to use two area3ds where one collides with the player and the second will allow the player to pass through the gate by overriding the first area3ds collision where they overlap. Is this something that is possible
cutting a hole through the gate seemed more effective than using a bunch of collision shapes to cover the entire frame.
Thanks in advance!