Godot Version
4.x
Question
I have a background in native Android development and looking for info how Godot ties into the Android application lifecycle. Which signals do I need to listen to in order to be aware of pausing, resuming, killing, being overlapped by the phone app etc.? I have found bits and pieces on gamedev.tv and YouTube, but not enough to feel comfortable. Also: is Godot storing/recovering any state when the app gets killed, or is that 100% up to me?