Own world 3d in sub viewport disappears the texture

Godot Version

4.2.1

Question

Hello every one. As you can see in the video that I’ve been attacked. I have two subviewport and two camera 3d blow them. My goal is assign the subviewport textures for a sprite 2d and I really need own world 3d enabled. But as you can see when i turn on this option, the texture of the sub viewport disappears. Actually if you look at the video you can see the camera also disappears in the editor. I don’t know why it is happening and I don’t have any idea how to fix it(I tried to add a world and change the properties but didn’t fix the problem). I’ll be so grateful if you can help me. Thanks. The video : (_) modle.tscn - ALPHA-2D - Godot Engine 2024-04-12 15-40-33.mp4 | Files.fm.