[Paid gig] Looking for Graphic Programmer to recreate custom effect in VR project

Hi,

I am looking for a graphics programmer with the skill set to create something similar to this inside of Godot 4: WebGL Fluid Simulation

This is a paid job. If you’re interested please let me know here or send me an email to alessioforlante@yahoo.it

That’s a broken link. :frowning:

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like this?

looks like some kind of voxel where blocks exchange values with the neighboors, using fluid simulation math.
but I have no idea how the code works.

it could probably be done with a texture2DRD like the water simulation shader, but that’s a vulcan program and a glsl shader.

https://godotengine.org/asset-library/asset/2764

Sorry: this is the link: WebGL Fluid Simulation

Yes, that was what I was trying to link ahah.

Do you have the skillset to create that?

unfortunately no, sorry.

Hi Alex,
I have extensive experience implementing fluid dynamics in both WebGL and Godot, having worked on several similar projects using compute shaders.

I can help port this simulation to Godot 4, optimizing it to run efficiently.

Would love to discuss the project details and share some of my previous work samples.

You can reach out to me on my email here

Colin