Hi,
I am looking for a graphics programmer with the skill set to create something similar to this inside of Godot 4: WebGL Fluid Simulation
This is a paid job. If you’re interested please let me know here or send me an email to alessioforlante@yahoo.it
like this?
looks like some kind of voxel where blocks exchange values with the neighboors, using fluid simulation math.
but I have no idea how the code works.
it could probably be done with a texture2DRD like the water simulation shader, but that’s a vulcan program and a glsl shader.
https://godotengine.org/asset-library/asset/2764
Sorry: this is the link: WebGL Fluid Simulation
Yes, that was what I was trying to link ahah.
Do you have the skillset to create that?