Parallax Background Bug

Godot 4.2.1

Hi guys, I’m having a problem with the parallax background of my project, it is only mirrored when the player gets close to the limit, and it is still generated in a strange way, besides when I start the game the background goes lower than it was in the project, can anyone help me with this?

Do you have by any chance an integrated Intel graphic-card? There have been reports about similar issues with these graphic cards.

mine is an i7 11800h, I use an RTX 3060 video card, the processor does not have integrated video.

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