Godot 4.2.1
Hi guys, I’m having a problem with the parallax background of my project, it is only mirrored when the player gets close to the limit, and it is still generated in a strange way, besides when I start the game the background goes lower than it was in the project, can anyone help me with this?
Do you have by any chance an integrated Intel graphic-card? There have been reports about similar issues with these graphic cards.
mine is an i7 11800h, I use an RTX 3060 video card, the processor does not have integrated video.
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Hello, were you able to solve the problem? Because I’m having the same problem
It depends on the project and their setup, so more advanced setups may not require the same things, but a lot of times I find users have just missed a step or two, so please check the following:
- All the nodes should have their top left corner positioned at 0,0.
- The Sprite2D in the ParallaxLayer should be the size of your viewport or larger. If not, play with the region and texture repeat settings on the Sprite2D to prepare it.
- The mirror/repeat size on the ParallaxLayer should be the same size as your Sprite2D
Good luck!