ParallaxBackground offsetting a single tile texture

Godot Version



I’m adding a ParallaxBackground to my game and it’s offsetting one tile texture in the tile map, don’t know if this is an editor bug (as it happens in the editor as well in the running game), but It is only happens when mirroring is set up.

(removing the script on the TileMap does nothing)

I found out it also repeats every time it updates