Particles not showing at game time with CPUParticles3D in version 4.4

Godot Version

Godot4.4

Question

My particles works fine in version 4.3 but no longer showing in 4.4. I did not change any settings nor code relates to this particles. I added a box mesh to it for de bug and I also could not see it. However, I got collision shape and it’s working so it seems something changed in 4.4 that affected the visuals to not showing.

func _ready():
	particles.emitting = true
	particles.direction.z = 1
	particles.scale = -particles.scale #Vector3(-1,-1,-1)
	timer.start()
func _process(delta):
	if Input.is_action_just_released("shoot"):
		player.is_throwing_flame = false
		queue_free()
	if player.is_throwing_flame == false:
		queue_free()

I have the same problem with CPUParticles2D

Here are the images.

Left - Editor : A Sphere.tscn and A Particles.tscn with a collision3D and a box meshInstance

Right - Game : Only Sphere.tscn is visible. HOWEVER I know a particles.tscn is there because its collision3D is colliding.

Imgur