Godot Version
4.6
Question
For context, been having this issue since 4.4. My cousin and I use github to sync projects for our indie game and ran into this problem where the particle fires, and no other particle systems, don’t show up in my cousins project but do show up in mine. It took us this long to figure out the problem because we figured it was a desync issue like weve run into in the past and figured wed just reclone when 4.6 came out so we could get done with some stuff we were each working on.
Particles don’t show up in editor, while running the project, or in an exported project. Only fire is affected, we use a lot of different particle systems for wind, rain, player effects etc. none of the other effects are invisible just the fire.
Things weve tried:
- cloning the github project, had no differences we noticed
- changing all sorts of particle settings, were fairly convinced this is not an in editor issue
- exporting the project on both our ends and sending it to each other, project always works completely fine on my end, specifically particle fires do not show up on his end
- for sanity sake we made sure during physics process by printing a bool that the particles are emitting and that the particles are visible
- thought maybe it was a driver issue, he is on nvidia (4070ti) and im on amd (9070xt) so he reinstalled drivers using DDU, updated his bios, and reinstalled windows at this point, none have affected it.
Heres a video of what it looks like, I didnt get footage directly from him but i have seen what it looks like so ill just switch it on and off in the video to show what it looks like on his end, its literally the only thing inconsistent between our projects.
I dont know if this is particularly a godot issue but I figured I would still post and see if anyone has run into similar issues or has heard of anything. Google wasnt really helping us and weve been fighting it for a few hours so any help or ideas would be greatly appreciated. Thank you for your time reading through this!