I want to make falling forest leaves using the particle system in Godot. These leaves should have an animation that consists of 6 frames and should be looped. In the GPUParticles2D node inspector, I have made all the necessary settings (I have specified the number of frames in Materials and checked the Particle Anim Loop option). However, when I test the animation, the leaf falls and plays the first cycle of the animation, but before the second cycle begins, the sprite disappears for a short time and then reappears and starts the cycle. How can I fix this issue?
This is so strange. Your video shows everything the way I need it. I tried to do the same as you with icon.svg, but the image still disappears. Did you set the same settings in the inspector as I did in the top video? Or is it something else?