Godot Version
Godot 3.5.2
Question
I have recently added trees and bushes to my game, i have tried using shader materials and spatial materials yet the problem persists. Its kind of hard to explain but basically any texture that i add that has some transparency will suddenly have these really weird visual glitches where it looks like i can see them infront and behind of eachother. I’ve been on this for two days now, ive entirely remade models and textures and tried using premade assets and rewritten my shader atleast 20 times but i cant figure out anything.