Past Due: Midnight – A First-Person Psychological Horror

Hello fellow developers,

I’d like to present my one-man development project, Past Due: Midnight, a psychological first-person horror game.

Past Due: Midnight has just been revealed on Steam:

along with its official announcement trailer:

An ordinary evening of overtime turns into a nightmare. You awaken at midnight, trapped in your office - but it’s no longer the place you recognize. Follow clues, solve puzzles, and interact with your surroundings - using whatever you can to push forward. As you progress, piece together the phantom story unfolding across the office’s abandoned floors. Can you survive the night and escape alive?

Features:

  • Set in a twisted corporate office
  • Immersive and story-driven
  • Six uniquely themed levels, each with its own atmosphere and visual identity
  • Core gameplay centered around investigation, puzzles, and environmental interaction

More details:

  • Godot v4.6.1
  • Solo project, started in September 2025
  • Announced on March 25, 2026 (Steam page made public)
  • Demo planned by the end of the year

If this post caught your eye, feel free to check out more game footage (screenshots/short clips) on my X: Ebon Crown Games (@EbonCrownGames) / X

Thanks and Cheers!

Juraj

11 Likes

Looks really good!

1 Like

Looks really cool! Wishlisted.

1 Like

It’s really looking great, wishlisted !

1 Like

Looks interesting, looking forward to a demo! :slight_smile:

What’s the scope going to be like? For a narrative, cinematic title like this, it would be nice to have some voice acting, cutscenes and a solid score… all of which require their own skillsets.

1 Like

The lighting is just spectacular, good job! Looking forward to seeing how it plays out!

2 Likes

Thanks!

The game is planned to have 6 levels, each around 20 - 40 minutes, so roughly 2 - 4 hours total.

Yeaah, voice acting is in my backlog too :slightly_smiling_face:

1 Like

I don’t always love horror games, but this game looks great. Really well done. Love the lighting, sound design and models. The controls look good.

A good way to find voice actors is to look on the message boards of game jams (past and present). There are often really good voice actors looking to join jams. Obviously for a project like this you should pay them, but people trying to establish themselves will be cheaper.