Godot Version
4.4
Question
I saw that Godot 4.4 added support for per-vertex lighting. I wanted to experiment with lighting my level this way.
I’m using a lightmap workflow and I noticed when I bake the lightmaps, the lightmap is baked with per-pixel lighting. Is there any way to bake the lightmap with the per-vertex lighting for the retro look?
Per-vertex lighting
Baked lightmap