Per-vertex lightmap?

Godot Version

4.4

Question

I saw that Godot 4.4 added support for per-vertex lighting. I wanted to experiment with lighting my level this way.

I’m using a lightmap workflow and I noticed when I bake the lightmaps, the lightmap is baked with per-pixel lighting. Is there any way to bake the lightmap with the per-vertex lighting for the retro look?

Per-vertex lighting

Baked lightmap