Godot Version
v4.3.stable.steam [77dcf97d8]
Question
I have a weird thing happening with the resources. One of my resource classes, “Rewards” has a Dictionary field, and it’s not getting saved. The rest of the changes save just fine, but this particular one goes poof the moment I launch the game (open a different object in inspector???)
class_name Rewards
extends Resource
@export var node_rewards: Array[StringName] #saves just fine
@export var unitRewards: Array[UnitData] #saves just fine
@export var next_encounter: Encounter #saves just fine
@export var resource_rewards: Dictionary #goes poof