Physical Particle Rotation

Godot Version

4.4

Question

Hello! I am working on a 3D game with a slide functionality. I added a GPUparticles3D node that’s attached to the camera so that the particles trail behind the player when they slide. However, the particles do not rotate properly and only fly in one direction. Is it possible to change the direction of the particles with the rotation of the camera?


Enable billboarding if you want particles to always face the camera.

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i might not have explained it clearly..

this is what’s happening:

this is what I’m trying to get to happen:

brown is the particles

Try enabling local_coords in “Drawing” section of node’s properties.

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That worked! Thank you!

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