PhysicalBoneSimulator3d Halts all animations

Godot Version

4.3rc1

Question

Has anyone had a issue where all their animation fail or just dont even play when you add a physical skeleton and PhysicalBoneSimulator to their node tree . The moment I do that and its active
image literally No animations work . But the moment I uncheck that box , all the animations are fine .

for a example go ahead and run the Platformer Demo 3d , add a physics bones to the player and then add this script . BOOM , no more animation

extends PhysicalBoneSimulator3D

var array = [“r-arm”,“r-forearm”]

func _ready() → void:
physical_bones_start_simulation(array)

( also make all the bones on a separate collision layer , otherwise it will throw the player out the world in self collision
image

1 Like

I ran into this issue when attempting to update a project to Godot 4.3. The PhysicalBoneSimlator was working in for 4.2. I’m unsure what changes may have been made that broke between updates.

Yea that really annoyed me . I dont want to revert my project so ill think of some hacky way around it .