Godot Version
4.3rc1
Question
Has anyone had a issue where all their animation fail or just dont even play when you add a physical skeleton and PhysicalBoneSimulator to their node tree . The moment I do that and its active
literally No animations work . But the moment I uncheck that box , all the animations are fine .
for a example go ahead and run the Platformer Demo 3d , add a physics bones to the player and then add this script . BOOM , no more animation
extends PhysicalBoneSimulator3D
var array = [“r-arm”,“r-forearm”]
func _ready() → void:
physical_bones_start_simulation(array)
( also make all the bones on a separate collision layer , otherwise it will throw the player out the world in self collision