Physics interpolation problems with gun

Godot Version

4.4

Question

I’m using physics interpolation for my project so I don’t get the annoying jitter when moving the player and camera, but the issue is that when I enable it the gun does this weird jitter thing and the only solution is to disable physics interpolation

You can disable physics interpolation per node and branch by changing its Node.physics_interpolation_mode property.

Tried it before the jitter happenes while moving the camera, after disabling it even movement without camera movement causes jitter