Thanks bud!
Yeah, just trying to find a style that feels natural and can edit relatively quickly.
I suppose for YouTube I can keep this style and try other engagement styles for TikTok, Twitter etc.
Thanks bud!
Yeah, just trying to find a style that feels natural and can edit relatively quickly.
I suppose for YouTube I can keep this style and try other engagement styles for TikTok, Twitter etc.
As August comes to an end, I’ll be slowly getting back into working on PiNNy boy.
Heaps of bug fixes and level optimisation to do.
But I can show a few bits and pieces
:
If everything goes as planned, you can at least play 2 more levels in the next demo update:
Stage 1-3: Trepidatious Traps (And finally unlocking combat)! Although it’s currently lacking props, items, more level dressing etc:
Stage 1-4 : Zoom and Gloom
Outside of that, here’s a few other things:
A shmup styled level with a mount:
Working on more props for the forest sections:
More Sepia cut-outs for the new trailer:
Hey ive played the demo and i really liked it for how much i could play without my crappy pc crashing xD
Thanks for playing, and glad you like it !
To be fair to your pc, it might be the game crashing ha. It does it on mine too, and I’ve yet to find what’s causing it.
Maybe its the shaders and allat if you’re using them?
Actually wait, yeah. It might genuinely be a shader issue. Will let you know if it fixes it !
Holy- if i just found out whats causing that problem and possibly have it solved bcuz of that suggestion im gonna freak out
Haha I’ll throw you in the credits
it’s been an issue for months.
Haven’t got yet to it, but I’ve got tomorrow free for some bug testing
My jaw actually dropped-
It would be an honor honestly, tysm ![]()
Tried your game and really enjoyed it!
The hand-drawn art style and combat feel are awesome. Keep it up and good luck! ![]()
Thanks a lot VAD
feel free to wishlist and help a brother out!
Just did it! I forgot about it at the moment XD
Appreciate it! Each one helps loads ![]()
A new trailer! If you pleaaaaaase.
This is the format I’m going with for the gameplay trailer.
Plan is - as the game updates, so do the exact clips.
Except they look fuller, richer, more complete etc. with each pass.
edit: watch it at 60fps!
Anyone on Godot 4.2 or below: I would highly recommend Parallax 2D from the AssetLib for better control over your parallax effects. Pretty sure it’s native from 4.3 onwards.
(Spot the new parallax layers):
Those new plants in the ground ![]()
Preeeeeeetty close… kind of. Kind of ![]()
(The ceiling above you, and the wall to the right)
I saw the wall’s parallax, but the ceiling may be too subtle. Consider increasing both to make it easier to see.
Truly a great trailer, well done !
Cheers hail!