PiN the Guardian Spirit - Action 2D Platformer [Wishlist/Try the demo on Steam!]

Been a bit quieter with updates as I’ve started reaching out to publishers:

-Some UI updates
-A Brute-type enemy (WIP)


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Preview of the mount you’ll ride for 1/2 levels:

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Played Shinobi : Art of Vengeance and now I need dynamic rim lights…

It’s not quite polished yet… Spine’s kind of tricky for it! But it’s on it’s way.

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Cozy Chaos!

Exactly :laughing: :joy:

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Oi! How? Normal maps?

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I think you can 100% use normal maps. Actually, I might try again… but when I did, I couldn’t get the lighting to work properly. Maybe I just need to tweak the maps a bit.

Atm, I’m trying to make a shader that lets you control the hue and thickness of a soft and hard rim light.

Buuuut - I’m working on passing the global position of the player into the shader, as well as any nearby lights into an array; and then have the opacity / direction of the light change based on that.

New animations! Here’s two of of them:

New movement tech! : Throwables - grab and throw items to stack an extra jump. But ignore the placeholder art :head_shaking_horizontally:

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On the moment, it reminded me Viewtiful Joe ^^ Really fun. I’m looking forward to see the final release of that adventure.

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Your art and animation skills are nuts! As a programmer with no skills in anything else, I can’t imagine how I could create these animations.

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Thanks! Appreciate it TheKrel_Company!

Thanks man! You’re saying it like you don’t have an eye for making art though!

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Your art style and the game’s map reminds of a cartoon named Dragon Hunters I used to watch!
And as @ComicallyUnfunny said your art style and skills are cool af!

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Huge compliment! Thanks Frozen!
I still have a ways to go before it looks worth buying, but that’s super motivating!

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On the itch page, what does this say?


Totally illegible.
Also, remember to update your screenshots on the forum and itch page with your new rim-lights.

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The name in that’s pending (it’s the academy PiN’s from) but it’s meant to be a language you can’t read. Kind of like:

And speaking of rim lights:


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Why it looks like a tv show? Getting soo good that ppl may start making story telling when released, like minecraft!

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Haha thanks :disguised_face:! Got lots of lore and character bios ready. If I ever get round to it, I may add codec collectibles like this:

(But I’d want them to be holographic)

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The game looks fire Even though I haven’t played it, there’s one odd thing, the speed lines. They look a bit weird, like the camera is inside a monster’s mouth and those are its teeth.

Not sure if you’ve fixed it yet, but if not, could you make them a little lighter? : )

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Notice how anime speedlines aren’t all the same length. This makes them look nicer. Here’s a reference:

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