PiN the Guardian Spirit - Action 2D Platformer [Wishlist/Try the demo on Steam!]

Also it kinda doesn’t make sense cuz speed lines you are using is for fps or tps. Maybe you should make it dynamic?

For sure yeah, I can make them lighter.
I was adding them when there was too much empty screen space, but that’s not really the case now.

The question is then, do I keep the speed lines I have now, and just make them thinner like you suggested, and vary them in size like @ComicallyUnfunny said, or:

Do I just make them look flat? Like - just have lines going from right to left if youre dashing right, etc? :thinking:

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Yeah,you should make them dynamic like dashing left plays the effect of speed lines on left .

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Tiny update (WIP)

  • Phase dart nodes have reticles
  • Speed lines will now be flat/linear

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The speed lines are still a bit annoying, consider lowering the opacity and setting the canvasitemmaterial to Add. They cover a bit too much of the screen space. Mirror’s Edge (my favorite game) has some great speedline effects that are subtle and nice.

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Appreciate the feedback ComicallyUnfunny. I’ll give those a go

I’d throw in: instead of applying speed lines to the whole screen, try adding them locally close to the character.

The rational: the screen is not really moving, but your character is.

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Yeah good point to be honest. I’ll try that too. I’ve lowered the opacity and thickness of the lines so far; but this might be the finishing touch.

Beautiful art

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Thanks a lot shrek !

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Shrek!!!
The real game developer!!!

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Demo 0.2.1 is up!

If anyone is bored and fancies trying some of the slight changes, feel free to download it.

List of changes:

MOVEMENT
-You can stomp straight down and diagonally (just hold forward while stomping)
-Snap jump - grab certain items and throw them to stack an extra jump (currently you can test this with the plant pot)

ENEMIES
-Enemies with 1hp left have an icon (which animates) above their head
-New blue fat orb (worth 10 orbs)
-Freed enemy spirits now fly away and grumble while flying towards/outside the camera

COMBAT
-Parry bug fixed - hitbox would shrink sometimes
-Parry also triples the damage of a projectile back at the enemy
-Added wooden barricades you can smash (Running Melee is ideal here)
-Soft hit stun tweaks for some impacts

UI / LIGHTING
-Changed speed lines which better suit a 2D space
-Added a reticle to phase dart nodes
-Added hard rim lights which change depending on the level’s light/darkness

GENERAL
-Camera tweaks

LEVELS
-Added more parallax layers for depth
-Level layout adjustments
-The level is now split up into 3 sections for better pacing.
-Different music per section!

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do you make your own music?

Nah haha, I wish. The rest is me so far.

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I was just making a happy little game,
but the music I tried to make just turned out pure evil,creepy and full of horror LoL
(first try btw)

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Waiting for the preview :face_with_peeking_eye:

Your welcome

Work in progress!

-Time Trial mode:
//Save your best-timed run, which is saved as a ghost//:

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This looks SUPREMELY good, especially for a one-person team! (I don’t know the exact team size, but I’m saying this based on what I see.) The animations, the art style, the CRT effects, the visuals, everything is just breathtaking. Keep up the good work! Love to see how this comes out eventually!

Also, @lZebl could you take the time to check out my devlog about my 2D platformer I’m working on, Juicy the Orange (Here’s the link: Currently working on a 2D platformer (Devlog) - #3 by Joshington), and you could also consider liking, commenting, and suggesting ideas on my devlog, and I feel like it would be worth your time, since this is a HUGE learning experience for me using Godot 4, and I love to see how I vision it in the end! Thanks for sharing and checking out if you do!! :heart::video_game:

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Thanks a lot Joshington! Further down the line I’m hoping to improve the level art by hiring a background artist; but for now it’s all me haha.

Yeah absolutely, I’ll check it out. I saw your post earlier actually and was meaning to comment; but I wasn’t home.
If you get the chance, I’d love your feedback on PiN too. Newest release is on itch!

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