Also it kinda doesn’t make sense cuz speed lines you are using is for fps or tps. Maybe you should make it dynamic?
For sure yeah, I can make them lighter.
I was adding them when there was too much empty screen space, but that’s not really the case now.
The question is then, do I keep the speed lines I have now, and just make them thinner like you suggested, and vary them in size like @ComicallyUnfunny said, or:
Do I just make them look flat? Like - just have lines going from right to left if youre dashing right, etc? ![]()
Yeah,you should make them dynamic like dashing left plays the effect of speed lines on left .
Tiny update (WIP)
- Phase dart nodes have reticles
- Speed lines will now be flat/linear
The speed lines are still a bit annoying, consider lowering the opacity and setting the canvasitemmaterial to Add. They cover a bit too much of the screen space. Mirror’s Edge (my favorite game) has some great speedline effects that are subtle and nice.
Appreciate the feedback ComicallyUnfunny. I’ll give those a go
I’d throw in: instead of applying speed lines to the whole screen, try adding them locally close to the character.
The rational: the screen is not really moving, but your character is.
Yeah good point to be honest. I’ll try that too. I’ve lowered the opacity and thickness of the lines so far; but this might be the finishing touch.
Beautiful art
Thanks a lot shrek !
Shrek!!!
The real game developer!!!
Demo 0.2.1 is up!
If anyone is bored and fancies trying some of the slight changes, feel free to download it.
List of changes:
MOVEMENT
-You can stomp straight down and diagonally (just hold forward while stomping)
-Snap jump - grab certain items and throw them to stack an extra jump (currently you can test this with the plant pot)
ENEMIES
-Enemies with 1hp left have an icon (which animates) above their head
-New blue fat orb (worth 10 orbs)
-Freed enemy spirits now fly away and grumble while flying towards/outside the camera
COMBAT
-Parry bug fixed - hitbox would shrink sometimes
-Parry also triples the damage of a projectile back at the enemy
-Added wooden barricades you can smash (Running Melee is ideal here)
-Soft hit stun tweaks for some impacts
UI / LIGHTING
-Changed speed lines which better suit a 2D space
-Added a reticle to phase dart nodes
-Added hard rim lights which change depending on the level’s light/darkness
GENERAL
-Camera tweaks
LEVELS
-Added more parallax layers for depth
-Level layout adjustments
-The level is now split up into 3 sections for better pacing.
-Different music per section!
do you make your own music?
Nah haha, I wish. The rest is me so far.
I was just making a happy little game,
but the music I tried to make just turned out pure evil,creepy and full of horror LoL
(first try btw)
Waiting for the preview ![]()
Your welcome
Work in progress!
-Time Trial mode:
//Save your best-timed run, which is saved as a ghost//:
This looks SUPREMELY good, especially for a one-person team! (I don’t know the exact team size, but I’m saying this based on what I see.) The animations, the art style, the CRT effects, the visuals, everything is just breathtaking. Keep up the good work! Love to see how this comes out eventually!
Also, @lZebl could you take the time to check out my devlog about my 2D platformer I’m working on, Juicy the Orange (Here’s the link: Currently working on a 2D platformer (Devlog) - #3 by Joshington), and you could also consider liking, commenting, and suggesting ideas on my devlog, and I feel like it would be worth your time, since this is a HUGE learning experience for me using Godot 4, and I love to see how I vision it in the end! Thanks for sharing and checking out if you do!! ![]()
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Thanks a lot Joshington! Further down the line I’m hoping to improve the level art by hiring a background artist; but for now it’s all me haha.
Yeah absolutely, I’ll check it out. I saw your post earlier actually and was meaning to comment; but I wasn’t home.
If you get the chance, I’d love your feedback on PiN too. Newest release is on itch!