Pitch_scale does not work in AudioStreamPlayer2D

Godot Version

v4.3.stable.steam

Question

Hi!
To create player sounds I use AudioStreamPlayer2D, I added AudioStreamInteractive to the STREAM section and already loaded 2 sounds here (walk and jump)
And I wanted to make sure that my sounds did not sound the same, but changed with each playback. For this I planned to use the “pitch_scale” parameter, but for some reason it doesn’t change my sounds!


I can add an effect to the bus through which I reproduce sounds, but I don’t know which one I need to diversify the sound of steps