pivot of the root always active even if I select different skeleton bones

Godot Version

v4.6.1.stable.official [14d19694e]

Question

In a skeleton, if I select a bone through the inspector, the pivot stays at root bone position. So I cannot turn a bones in the 3d view, only by typing the rotation of the bone selected… Did I checked something wrong ?

You need to enable bone editing by clicking the bone icon in the top bar of the viewport.