I am experiencing Jittering but I don’t know why. My textures are 16x16 and the game window size is 320x180. The override size is 1280x720. I have attached a video above. I have no camera in the scene. Here’s what I have tried:
Snap 2D transforms to pixel turned on
Snap 2D vertices to pixel turned on
Stretch mode to viewport on
Stretch aspect to keep
Moving player in physics process
Moving player in process using delta
Canvas textures default texture filter set to nearest
Antialiasing disabled.
Anisotropic filtering to nearest and disabled.
Setting the player texture 2d filter to nearest.
Integer scaling instead of fractional
V-sync off
limit FPS to 60
I welcome any help. I don’t know what could be going wrong
Interesting, thank you for posting your solution! Must have needed a camera object to apply some of the effects. The jitter now is likely snaping to pixels, an inherit and wanted effect from pixel art games. Increasing resolution gives you more pixels to snap to