Pixel Art blurry during Movement

Godot Version 4.2.2


My Pixel Art looks blurry/jittery during movement. I tried two of the most common methods for pixel art and none seem to work.

Here you see the problem:

I tried these methods:
My general window settings for both methods are:
640 x 360
Scale Mode: Keep, fractional

Method 1:
Change Texture Filter to nearest, PixelArt looks good while not moving, but during Movement it looks like the video.
Method 2:
A Pixel perfect shader as explained in this video:

Again, it looks good without motion, but in motion it looks like the video.

Is there even a solution for this? Or is this even normal? It looks weird to me.

maybe try this: