Pixel art Player stretched when placed on scene?

Godot Version

GoDot V.4.4.1

Question

(I am extremely new to GoDot and programming). When placing my Sprite2D pixel art to my scene. The pixel art is slightly stretched north and south, making my player look skinnier. How do I fix this?
For some info, I just started my game, made a main scene with camera 2D and a Texture rectangle. For my player its Sprite2D > AnimatedSprite2D > CollisionShape2D

Have a look at the dimensions of the source image for the sprite, and the dimensions of the sprite itself in the inspector. Do they match?