Godot Version
4.5.1
Question
I recently made a change to my pixel font and now it fails to render correctly but only when I run from VS Code/C#. If I run it in the editor the font is fine. If I export the project and run it from exe, the font is fine. I tried reverting to a previous version of my code (git checkout HEAD~1) but the problem is now present even on previous working versions.
I tried temporarily removing my .godot directory but the problem persisted so I reverted all changes and restored the original .godot directory.
Is there some cache that I need to clear or can anyone think of anything I can try to flush this problem?
Thanks.

