Hello, I’ve noticed something strange in how pixels are being rendered in my 2D game in Godot. When I am in the scene every pixel is normal like how it’s suppose to be but when I run the project each pixel goes either wide and short or thin and long.
When I am in scene and not running:
When I am running the project:
As you can see, when I am running the pixels become uneven. Here are my window settings:
Viewport Width: 250
Viewport Height: 500
Mode: Fullscreen
Mode: viewport
Aspect: expand
Orientation: portrait
Any setting i didnt mention in the window tab is on the default setting. Any help would be greatly appreciated. Thanks in advance!
After further research, it seems like setting the camera zoom any number less than 5 distorts the image when set to viewport mode. When set to canvas items, it fixes the distortion. Thanks!